
C14th - Progress
The 14th Century is so much fun. The Mongols were herded down from the Turkish Territories down to Antioch were they were warmly welcomed by the newly finished Cannon Towers at Antioch. While the Mongols rampaged harmlessly away next to the Sea my forces took the opportunity to relieve the Turks of a few cities. Well, it was the appearance of the Mongol Horde in the Turkish Territories that prevented me from obliterating this faction in the first place. As the Turks didn’t deal with them it was up to me to position the Mongols in a place where I could deal with them and that was better on my home ground than on the Turks. I’ve just expanded my home territory so I can deal with the remnants of the Mongol horde when they run away.
Have had two subsequent chances to take the Mongols on at a 1-to-1 strength and lost one in a Dusty, hilly setting and won one in a Cloudy, mountainous setting. It was quite strange trying to play that one with a Minimal Battlefield HUD, especially as the camera angle on a Mountainous terrain setting can be at a fantastic tilt.
Elsewhere some advice from a friend regarding Guilds has seen me whittle away guild buildings for those Guilds which I already have several Master Guild Houses and the HQ. This has left room for other Guilds to approach me and offer their services and when the Assassin Guild approaches you can hardly say no. In fact within three turns Thessalonica had been upgraded to a Master Guild and is now the Assassin Guild HQ. The Theologian Guild has offered their services but not before the Merchant Guild did. My income from Merchants has increased to well over 1000 florins which is impressive. That and the Merchants produced there are not such Numpties. A large no of my Generals stationed in Cities are getting the Explorer Ancillary and therefore getting the extra bonus to sight and Movement.
My Fleet in the North Sea managed one victory over a Danish Fleet and so delivered an Army into Scotland in time to stage an Historical event in 1314. I had an easy victory over Inverness or a hard fought battle for Edinburgh as my two options for this event so I opted for taking Edinburgh. It was a hard fought battle against Heavy Pike. I learn a few things about Bombards such as Ammunition appears to be split evenly over the two and each has it’s own individual line of sight. Had a hilarious moment when one of the Bombards was firing its last few shots at the Scottish Generals unit (of about 10). 1 shot, leaving 9, another shot leaving 8 etc. till they ran out before killing the General. Didn’t manage the victory in the half hour slot I had allowed so I lost and without a proper General (i.e. no family Member present) the invasion army melted into the Highlands.
The pesky Danes were finally sorted out in Arhus when I cornered the King and the Faction Heir within the city walls. A ribault and some Musketeers (Oh! Yes, the 14th century is a really advanced place to be) took out most of the opposition once the Culverin had placed some accurate shots to the Towers and gates allowing my Troops to enter with ease. I have to say the Danish King survived long enough to make a lone charge towards my Musketeers only for my Spearmen to step forward to receive it. The Horse stopped but the rider didn’t and went flying to his doom.
The Spanish conveniently had themselves excommunicated and the Portuguese decided to attack me. Just had the Moors, Russians and the Pope left as neutral/friendly till I couldn’t resist a lightly defended Carthage just a sail away from Palermo (with its Master Swordsmith and Armoury Factory helping me produce finely kitted troops)
Took Baghdad and only have one city left on the Eastern Front left to take from the Turks. Will need to build these up in time to meet the Tuirmids(?) whenever they decide to appear. Objectives left are to wipe out the Turks, the Mongols, the remaining Catholic Factions and then the POPE! Yes, the Pope must die.
What will become of the Catholic faiths leader once I am the only remaining Catholic Faction and I take Rome?
Hopefully somewhere along this path there will come a guy brave enough to adventure into the unknown or someone will master ship building enough to produce craft worthy of crossing Oceans and I will enter the New World. I just can’t wait though ruling a vast Empire is a bit time consuming so I’ve only reached 1328.
The 14th Century is so much fun. The Mongols were herded down from the Turkish Territories down to Antioch were they were warmly welcomed by the newly finished Cannon Towers at Antioch. While the Mongols rampaged harmlessly away next to the Sea my forces took the opportunity to relieve the Turks of a few cities. Well, it was the appearance of the Mongol Horde in the Turkish Territories that prevented me from obliterating this faction in the first place. As the Turks didn’t deal with them it was up to me to position the Mongols in a place where I could deal with them and that was better on my home ground than on the Turks. I’ve just expanded my home territory so I can deal with the remnants of the Mongol horde when they run away.
Have had two subsequent chances to take the Mongols on at a 1-to-1 strength and lost one in a Dusty, hilly setting and won one in a Cloudy, mountainous setting. It was quite strange trying to play that one with a Minimal Battlefield HUD, especially as the camera angle on a Mountainous terrain setting can be at a fantastic tilt.
Elsewhere some advice from a friend regarding Guilds has seen me whittle away guild buildings for those Guilds which I already have several Master Guild Houses and the HQ. This has left room for other Guilds to approach me and offer their services and when the Assassin Guild approaches you can hardly say no. In fact within three turns Thessalonica had been upgraded to a Master Guild and is now the Assassin Guild HQ. The Theologian Guild has offered their services but not before the Merchant Guild did. My income from Merchants has increased to well over 1000 florins which is impressive. That and the Merchants produced there are not such Numpties. A large no of my Generals stationed in Cities are getting the Explorer Ancillary and therefore getting the extra bonus to sight and Movement.
My Fleet in the North Sea managed one victory over a Danish Fleet and so delivered an Army into Scotland in time to stage an Historical event in 1314. I had an easy victory over Inverness or a hard fought battle for Edinburgh as my two options for this event so I opted for taking Edinburgh. It was a hard fought battle against Heavy Pike. I learn a few things about Bombards such as Ammunition appears to be split evenly over the two and each has it’s own individual line of sight. Had a hilarious moment when one of the Bombards was firing its last few shots at the Scottish Generals unit (of about 10). 1 shot, leaving 9, another shot leaving 8 etc. till they ran out before killing the General. Didn’t manage the victory in the half hour slot I had allowed so I lost and without a proper General (i.e. no family Member present) the invasion army melted into the Highlands.
The pesky Danes were finally sorted out in Arhus when I cornered the King and the Faction Heir within the city walls. A ribault and some Musketeers (Oh! Yes, the 14th century is a really advanced place to be) took out most of the opposition once the Culverin had placed some accurate shots to the Towers and gates allowing my Troops to enter with ease. I have to say the Danish King survived long enough to make a lone charge towards my Musketeers only for my Spearmen to step forward to receive it. The Horse stopped but the rider didn’t and went flying to his doom.
The Spanish conveniently had themselves excommunicated and the Portuguese decided to attack me. Just had the Moors, Russians and the Pope left as neutral/friendly till I couldn’t resist a lightly defended Carthage just a sail away from Palermo (with its Master Swordsmith and Armoury Factory helping me produce finely kitted troops)
Took Baghdad and only have one city left on the Eastern Front left to take from the Turks. Will need to build these up in time to meet the Tuirmids(?) whenever they decide to appear. Objectives left are to wipe out the Turks, the Mongols, the remaining Catholic Factions and then the POPE! Yes, the Pope must die.
What will become of the Catholic faiths leader once I am the only remaining Catholic Faction and I take Rome?
Hopefully somewhere along this path there will come a guy brave enough to adventure into the unknown or someone will master ship building enough to produce craft worthy of crossing Oceans and I will enter the New World. I just can’t wait though ruling a vast Empire is a bit time consuming so I’ve only reached 1328.
